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Playbooks for growing games.

Field notes on influencer marketing, UGC, paid social and performance — straight from the campaigns we run for studios and gaming brands worldwide.

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Influencer Marketing for Gaming: How to Forecast Budget and Prove ROI in 2026

A 2026 framework for influencer marketing for gaming — forecast creator budgets, build a conversion chain, and prove ROI finance will fund.

March 7, 20267 min read

Influencer Marketing for Gaming: Systems That Drive LTV

How to build influencer marketing for gaming as a repeatable system that converts creator attention into durable player LTV — not one-off install spikes.

February 15, 20269 min read

Creator Marketing at Every Growth Stage: How Your Strategy Should Evolve as Your Game Does

Creator marketing for games isn't one playbook — here's how to evolve your strategy across pre-launch, launch, early live, and Year Two.

February 10, 20269 min read

Gaming Influencer Marketing: Strategy, Budgeting, and Measurement That Works

A gaming influencer marketing strategy that scales: pick creators with LOAF, test with the 3T ladder, budget with RAMP, and measure real lift with G.A.M.E.

February 9, 202611 min read

Influencer User Acquisition That Delivers for Games

A practical playbook for influencer user acquisition that turns creator campaigns into a measurable, repeatable growth engine for games.

February 3, 20269 min read

The End of Aggressive Promos: What Converts Players Now

Aggressive promos are dead — here's what converts players now in iGaming, from value-driven bonuses to retention-first, AI-personalized campaigns.

January 23, 20265 min read

Gaming Influencer Marketing in 2026: Stop Playing, Start Winning

Gaming influencer marketing in 2026 rewards engagement, long-term partnerships, and authenticity over raw reach — here's how brands actually win.

January 16, 20266 min read

In-App Advertising in 2025: Global Trends, AI Innovations, and Hybrid Monetization

How in-app advertising in 2025 is reshaped by AI, regional CPM gaps, and hybrid monetization — and what it means for game developers chasing revenue.

April 17, 20255 min read

97 Million Impressions and 237% ROAS: A Case Study of a PC Game Advertising Campaign

How a PC game advertising campaign blended performance and programmatic to hit 97M impressions, 237% ROAS, and conversions within benchmark.

March 27, 20255 min read

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